K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
1. Install usd hydra https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon/releases/tag/v1.1.1 2. Install blender 3.2 3. Enable 4. Import materialx 5. No change. 6. Cannot put material on the mesh in blender.
Can you post some instructions and sample blend project files? I wanted to tell others this workflow works today without release, and whenever the version is updated, we can forward...
@VascoPi When will this be in a new version of the BlenderUSDHydraAddon?
Is anyone working on this? What is the status of this?
Do you know where cgroups v2 integration in k8s for limiting block rates is tracked?
What happens when you bake a character?
The concept is: https://www.youtube.com/watch?v=GeRf7O0QjT8 https://media.discordapp.net/attachments/835369558541467668/854022573474316298/0JHYN0d.png?width=835&height=596
@DavidUser Can you post examples?
Looks useful, I'll try it with my pipelines.
I did something similar with jsonnet. For the gocd to scan for changes, all the relevant repositories must be added as watched materials. [Edited] If the output json is different...