Forrest Cheadle

Results 6 comments of Forrest Cheadle

Here's my proposal: ParallelogramGenerationStep moves almost as-is, except that it has constructor and fields similar to existing generation steps (and uses the same tags). Test it to make sure that...

Doing this will solve [this](https://github.com/thesadrogue/TheSadRogue.Integration/issues/5 ) issue in the integration library by deleting those generation steps

We've left the Pr for too long and it got stale. The branch `new-generation-steps` still has some things we can look at, so maybe we'll keep it around for now

This sounds like an easy enough fix for me to tackle this weekend. Stand by

Thinking about this more, it would be prudent to discuss possible routes. What I'm thinking is a new `GenerationStep`, called `ConnectRegionsGenerationStep`, that accepts some parameters TBD, but definitely includes a...

A class `MultiElevationMap` could represent a place such as a dungeon or house. It is effectively identical to existing maps except that it's maximum amount of layers is reduced (for...