Results 9 comments of esgnn

Unfortunately, this is not available right now https://github.com/Unity-Technologies/com.unity.perception/issues/401

I am sorry if I misled you, I am not an employee. Not sure if you have that info inside a labeler. If I am not mistaken a new version...

@RuiyuZ, no problem at all. Will it be supported in upcoming versions? Thank you.

Did you find how to fix it? Edit: I forgot to copy config

Could it be related to Temporal Anti-aliasing? If it is on, could you please try again without it. ![image](https://user-images.githubusercontent.com/19631679/227029544-000870c4-067a-475c-9546-ed0cca0d28a3.png)

@Tachimura hmm, how about motion blur? (don't forget to turn it of from default postprocessing effects). If doesn't work, maybe turning off postprocessing effects might reveal the culprit. ![image](https://user-images.githubusercontent.com/19631679/227266055-9c9e6a97-af1d-4bbc-a4ea-3ea1fafcb13f.png)

Another thing you can try is to disable post processing all together for the camera. Couple of other questions just to be sure: - Do you have another camera rendering?...

Hi, It should be [doable](https://github.com/Unity-Technologies/com.unity.perception/issues/368). Have you had time to go through the steps from the documentation? [Importing a model with non-humanoid (generic) animations](https://docs.unity3d.com/Manual/GenericAnimations.html)

I haven't used perception package for quite some time but if I recall correctly it used a custom pass to create a mask (like segmentation) and convert it to bounding...