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Keypoints labelling on non humanoid models

Open pavelbugneac opened this issue 1 year ago • 1 comments

Hi, I am trying to replicate the keypoint labelling but with a custom non human model (animals). Is this possible? I keep getting the error "InvalidOperationException: Avatar is not of type humanoid". Changing the rig to humanoid messes up the custom animations. Can this be achieved with rig set to generic? Thank you.

pavelbugneac avatar Sep 16 '24 14:09 pavelbugneac

Hi, It should be doable. Have you had time to go through the steps from the documentation? Importing a model with non-humanoid (generic) animations

esgnn avatar Sep 17 '24 09:09 esgnn