Yegor Budylin
Yegor Budylin
This pull request introduces a functionality for saving and loading the game settings from a JSON config. The feature ensures that settings will be persistent between game launches. This PR...
This PR continues #717 It moves the logic for mapping resources and popheads to their textures into the Lua config. It will allow to use custom graphics for these entities....
I'm experiencing issues with assembly unloading while using the editor (https://github.com/godotengine/godot/issues/78513). Basically, it means that the editor requires a restart on every rebuild. I first assumed it was caused by...