Yegor Budylin
Yegor Budylin
Hi! I decided to take a look on this issue. I'm working in [this repo](https://github.com/esbudylin/BrogueCE/tree/release). I already implemented input and output functionality for a JSON config. I was able to...
The bug addressed by this PR was eventually fixed elsewhere.
The work on rendering the fog of war was completed in #620
@lexer-gamedev It looks like it's already implemented in #529
@KulkoBSW A good place for a global variable is the GlobalSingleton class, located in the C7/GlobalSingleton.cs file. This class represents the global state of the Godot application (see [Godot docs](https://docs.godotengine.org/en/stable/tutorials/scripting/singletons_autoload.html))....
The issue seems to be fixed.
Implemented in #620
Were the climate/temperature/age images AI-generated? If so, I would suggest not to merge them. AI-generated assets are often associated with low-quality products, and I'm afraid that adding them to the...
Since the custom art is opt-in now, I no longer have a problem with it. Let's merge it!
I've noticed that the problem persists after my fixes (I'm not sure why I didn't noticed it when I submitted the PR). It's probably worth going through the [Tool] scripts...