emoose
emoose
Guess this can be closed since UIScalingMode is mostly working fine now, but if you notice any positioning issues with UI text please post about it here: #94
Just noticed that Lindburgh has a `carview` exe with it, which actually includes structures for a lot of the model formats inside 😱 Got xmt model files almost 100% parsed...
Pushed some templates for xst/xmt to https://github.com/emoose/OutRun2006Tweaks/tree/master/docs/file_formats Haven't added a XMT template for C2C yet since it seems to have changed quite a bit to Lindbergh (becoming PMT instead?), hopefully...
Put together a tool that can extract the textures from XST sprites & convert the atlas rectangles (start x/y, end x/y) to XML, and repack modified XML back into XST...
Which file did you try with? Were you using it with the original compressed .sz?
That might be the FXT overlay, the controls it shows there seem to be arcade ones from FXT anyway - maybe try running the game through OR2006C2C.exe instead of OR2FXT.exe,...
Made a tiny bit of progress with this, might have an idea whats wrong with it: original:   semi-fixed:   Seems the model was setup to be back-face...
...or maybe I have it backwards, game is using back-face shader on that mid-section part which makes the model look off, but if we force it to use the front-face...
Another compare with the change above original:  fixed(?):  If anyone wants to test, use CE: `40DF04 (byte hex) -> 00` `40DEF5 (byte hex) -> 20` Hoping char models...