Results 788 comments of emoose

Ah that's too bad, didn't realize it was so easy to break.. I tried having a look at fixing a small thing like the menu issues too and even that...

> You mean code to change the fps to 30 on the fly and then change it back? I do know of a very weid quirk with this game: If...

Hmm darn, seems the bug you mentioned on starting a new game happens for me even if variableframerate is set to 60, guess the code that was patched over was...

Yeah I got the pdf, been trying to look into DoF stuff too but haven't had much luck yet though. Pretty sure Filter01 is responsible for it since it has...

Been looking into GC ver more, the Filter01Render code is pretty much identical between them in terms of gamecube-API being used, even uses the same 0.25 constant I mentioned above....

Yep the render code all seems to match up with GC's, at least for Filter01Render function, only difference I can see is that some call was added to run a...

I tried having a look at the transparent screen too, seems its the flags you patch over at 0x6BBBCF which is mostly responsible for making it hidden: >mov dword ptr...

Oh crap, it works! Just had to nop the call to GXCopyTex, I was trying to be smart before and nop the `push` insns for it too, but I guess...

Not really sure how that all works myself, looks like that vertex shader is used in PrepareBloom/DrawBloom/DrawMotionblur/GXDrawScreenQuad funcs, but all those usages seem to be using scale = 1... Does...

Hmm, that part you mention changing `push 00` is a call to SetStreamSource, with a pointer to some vertex data: `g_D3DDevice->lpVtbl->SetStreamSource(g_D3DDevice, 0, dword_10ED61C, 0, 0x10u);` If you follow the vertex...