emoose
emoose
Neat but not really that Xenia related: seems SR1 still has the dev console in the game! Setting the byte at 0x835F4C3E (TU1) or 0x83710223 (no-TU) to 1 opens it...
EDIT: updates for this XML have been posted to https://www.nexusmods.com/site/mods/781?tab=files (the `NVIDIA Profile Inspector XML` download under `Optional Files`), that includes settings for RTX HDR & the new DLSS 3.7...
> Now, if you could provide me with a 0.625 option, that would be all I'm missing personally. For context: BF2042 used version 3.1.11 and BG3 version 3.1.30 Sorry for...
Another user posted a screenshot where it seemed to start rendering for them but had a lot of issues, does it get this far for you at all? https://twitter.com/Litt_Mattster/status/1625548957039591424
Ahh right, hmm. >no DLSS Indicator overlay either, which means DLSS just isn't being loaded at all when ForceDLAA's set to true. I had a similar issue testing debug build...
@ShinChaosBahamut hm, could you try the beta2 and beta3 releases from https://github.com/emoose/DLSSTweaks/issues/2#issuecomment-1434093512 & https://github.com/emoose/DLSSTweaks/issues/2#issuecomment-1436107437, and see whether either of those works? Guessing the changes in beta3 could be causing issues,...
Could you give the build at https://github.com/emoose/DLSSTweaks/issues/33#issuecomment-1446890490 a try? A lot of fixes were added there which should help with hangs/crashes.
Ah hm, that ver does change a lot of how the hook stuff is loaded in too (which hasn't really been tested that much yet), the previous beta5 which just...
>Should we open another issue with the problem of hdr? Sorry for late reply, could you try the build at https://github.com/emoose/DLSSTweaks/issues/33#issuecomment-1464209942 and see if that changes anything?
Many thanks for the testing, shame that beta5 didn't work, had hopes up for that... Started a small refactor in dllmain-hook branch, that makes it so instead of our DLL...