Emile Belanger
Emile Belanger
Not sure what you think but I think it looks good when the viewport is maximised when in widescreen mode. I did a very hacky implementation, but was a bit...
I am trying to use this on the latest Eduke32 code found here: https://voidpoint.io/terminx/eduke32 The polymost renderer has been updated to OpenGL 2.0 and now uses shaders for the fragments,...
Hi, great work on this! Would it be possible for you provide the pre-built shared and static libraries for this? 99% of the time this is all we need :)...
Dhewm3 and original Doom 3 user ARB shaders which are not compatible with GLES. Allow alternative GLSL shaders to be loaded