Emile Belanger

Results 38 comments of Emile Belanger

> Unless you plan to add option to control the viewport's size it's better, for now, to leave this code as mobile-related. Yep good idea, I'll add as an option...

I think the point is to avoid having any Java in the chain as it can be easily intercepted.

@xwf20050250 Thanks for this, Just wondering if you know how robust this is, have you tested on many devices or in the wild? Are we sure it will always reside...

Thanks for the info @alexcohn. In my limited testing it appears the non 'base' APKs are also signed with the same key, so I believe it's acceptable to find any...

For me pathHelperGetPath() is broken when I upgraded *something*, could have been gradle. Looks like opening "/proc/self/maps" stopped return data about the APK path..

Sorry, above comment was wrong ( I was running the Activity in a new process ). Can this be fixed when using App Bundles? Edit, being stupid again, seems to...

I reverted to gl4es v1.1.4, this is the log: I get a crash in GPU driver when doing the first glDrawArrays, I suspect the renderer is not setting the vertex...

Sorry, as usual I was doing something wrong.. I had VBOs disabled with LIBGL_USEVBO. It now starts up but crashes on new game, to be investigated but now gets much...