Ed Mackey

Results 61 issues of Ed Mackey

Noticed during testing of #5133. Boxes with dynamic geometry don't track correctly when the clock is animating. You can pause the clock, and track such a box with the camera,...

type - bug
priority - high
category - camera
category - entity

In an offline conversation, @mramato mentioned that orbit lines were not well optimized. I think he was talking about `PathVisualizer` and/or related classes. I searched and couldn't find an issue...

type - enhancement
category - graphics
category - entity

When importing a glTF model, it may be desirable to import the materials as well. This is made easier now with the recently added `` node from #861. Here I'll...

If I create a blank folder and type `npm install gltf-pipeline`, I end up with about 96 MB downloaded to the folder. Of that, roughly 91 MB sits in `node_modules/cesium`....

It would be nice for the `document` object, which contains the version number, to also explicitly mention `Cesium` or `Cesium Language` or `CZML` so that any human inspecting such a...

enhancement

Once https://github.com/KhronosGroup/glTF/pull/1476 gets merged, this line: https://github.com/KhronosGroup/COLLADA2GLTF/blob/fbbcb4dc1c26d5265393af53add72483f9009efd/src/COLLADA2GLTFWriter.cpp#L730 ``` if (index < 65536) { ``` Should be changed to `< 65535` to avoid triggering a primitive restart in certain APIs. Further...

This PR removes a chunk of CSS styling that I had spent a little while crafting earlier this year. It turns out that the base `khronos.css` stylesheet, shared by several...

The spec/gloss formulas are [detailed in this section](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness#specular---glossiness) and were [also discussed here](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/issues/331#issuecomment-376367486). The diffuse light formula is given as: Cdiff = `diffuse.rgb * (1 - max(specular.r, specular.g, specular.b))` Due...

spec:materials
needs information

I've tried to clarify the wording about what "counter-clockwise" means in a space where the vertical axis points down instead of up. Fixes #1563, see detailed discussions there and in...

specification

There's been discussion of this before, for example https://github.com/KhronosGroup/glTF-Blender-IO/issues/1538#issuecomment-1015403354 > So perhaps GLTF exporter should apply transforms and clear skinned mesh parent during export. I've come to understand the correct...