Ed Mackey

Results 316 comments of Ed Mackey

Can't you just `blink input { animation: none; }` or something?

I think that all contributed code should be explicitly considered "Public Domain" unless the author declares a license in the comments. If we do anything other than this, then every...

Can't force everything to be public domain, unfortunately, as useful as that would be. Some existing shaders already use code that is covered by specific copyrights. For example, Worley Cellular...

@alteredq good idea, we could add it to a comment at the top of the default shader. But I'd strongly recommend public domain, as contributions are often anonymous and modifications...

There's some old discussion of this in #14. Unfortunately, the site does not make users agree to any license before clicking the save/fork button to upload code. In some cases...

Since you guys are considering new mouse activity on this thread, take a look at my pan/zoom demo: http://warm-journey-1887.heroku.com/e#21.4 Click "hide code" and use the left mouse button to pan,...

So it turns out, an old redirect is still in place, that allows you to accomplish this today. Just take any link, remove `e#` and replace `.` with `/`. So...

I've been switching browsers (Firefox / Chrome) for this. Downside is, you have to remember which browser you used if you want to update an old shader, but in practice...

That's a great start @zz85! Couple of comments: - After playing with the same number in a vec4() sequence several times, the comma following the number can be deleted, causing...

Hi @zz85, When you get a chance, pull the updates to the numberslider branch from my repo... https://github.com/emackey/glsl-sandbox/compare/jfontan:master...emackey:numberslider I've done a few things. First I made it so you really...