elvissteinjr
elvissteinjr
Hello, I've been trying to implement a custom laser pointer system for non-blocking use during gameplay. Works well so far, but I've noticed two scenarios where the results coming from...
Been a while, but it's me again. Hopefully I didn't miss anything obvious this time. The scenario is the following: A user of my application is using a standard user...
I know this pretty much on the Graphics Capture API implementation and not this sample, but I really have more hope in this ever getting read here than anywhere else...
### Description This pull request fixes libcef_dll wrapped calls of OnAcceleratedPaint2() failing parameter checks if _shared_handle_ is null even when _new_texture_ is false (where this is expected). It's pretty much...