elvissteinjr

Results 93 comments of elvissteinjr

It would be nice, but also closer to a full rewrite than not. Aside from the capture APIs, Desktop+ relies on Windows desktop behavior in many aspects. A lot of...

If I understand this correctly, a good analogy would be something like a belt inventory a few VR games have? This can be done and is something I've been thinking...

I've taken a quick look into the available APIs and it seems that it would at least be possible to use Window 10's speech recognition UWP APIs for this in...

Expanding positioning/origin options is planned, though I can't give an ETA on that (would be on the NewUI branch in any case). If understood this correctly, a way to integrate...

Desktop+ doesn't depend on Steam, though I've never tested it without Steam being installed (as opposed to Steam not running). DesktopPlusUI.exe doesn't load OpenVR unless it detects DesktopPlus.exe running, in...

> Wed Sep 14 2022 13:58:47.642 - Failed to find interface 'IVROverlay_026' If possible, please update your local copy of SteamVR. Running the latest version (stable or beta) is assumed...

I can't reproduce this on my end, works fine here. Were you using the NewUI builds before? If not, then the controller bindings may not have the necessary inputs bound...

> Apparently, the setting that allows interference with the overlay during ingame is itself being ignored: if you pull the trigger while the VRC menu is on, the menu on...

There are currently no plans for a standalone version. Major reason would be the need of implementing everything the SteamVR overlay system gives me myself. I don't think the game...

Mhm, I don't have any WMR hardware or am running Windows 11 anywhere right now. I know nothing bad happens with Index controllers at least and I don't think I'm...