Elle Miller
Elle Miller
Thanks for fast response! My batch size is already =1. I was wondering if I needed to add any code to `u2pl/models` to get it working?
Hi @glvov-bdai @kellyguo11! I have created a minimal working example repo based on most recent Isaac Lab + skrl version here: https://github.com/elle-miller/camera_testing/tree/main Running the below commands will create image folders...
@glvov-bdai OK, while the denoiser helps, the fix still does not make images in a good state for training (84px images, 1024 envs). The strange trailing effect of the cart...
@pascal-roth Thank you for the reply! Can you specify where `set_world_poses_from_view` should be placed in a direct RL env file, e.g. in the [cartpole camera environment](https://github.com/isaac-sim/IsaacLab/blob/main/source/extensions/omni.isaac.lab_tasks/omni/isaac/lab_tasks/direct/cartpole/cartpole_camera_env.py), **without** having to modify...
I am also experiencing very undefined behaviour when attempting to use this function with 2x tiled cameras. ``` eyes = torch.tensor(self.cfg.eye, dtype=torch.float, device=self.device).repeat((self.num_envs, 1)) + self.scene.env_origins targets = torch.tensor(self.cfg.target, dtype=torch.float,...
I can also report that when using two tiled cameras, setting the initial position in the config of one camera with `pos` and `quat` also seems to impact the position...
> > set_world_poses_from_view > > For this part, I would place the function not inside the environment but instead after the environment has been initialized. Sorry, I'm just not understanding......
@garylvov camera issue
Thanks @jtigue-bdai. Is it possible to request support for omni.blast integration? I believe it would open many interesting simulation environments for the manipulation of fragile objects. If not, what is...
@kellyguo11 Just to add to the discussion, as described in https://github.com/isaac-sim/IsaacLab/issues/992 I can successfully render 2x tiled cameras and get different images (same resolution), but there is an issue with...