Ed Kolis

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Weapons fire can become an ability too; this could allow for a component that has multiple weapon abilities, if for whatever reason you wanted that. But would they act as...

Alt-fire could actually be implemented as a special case of morphing components like in THANCS...

I wonder if it could make sense to make even the most basic properties of objects into "abilities"? Things like their cost, size, HP, whatever...

Yeah, that could help with making the game more generic - for instance, instead of only being allowed to colonize planets, you could colonize space objects that have the Colonizable...

The "generic math / abstract interface methods" feature of C# 7 might be useful when it comes to stacking abilities...

I've been talking with hyunahri on Discord and he explained a lot of things about ECS to me. So your entities, as I've discovered, are basically just IDs that are...

This is going to require rewriting *everything*... Probably going to have to save this idea for a future project!

Could probably do it in steps though: 1. Convert existing abilities to ECS component-type abilities, and IReferrable to IEntity 2. Convert functionality of subtypes of IEntity (e.g. Ship, Planet, Component)...

The UI could be adjusted to make shields appear after queueing physics, but then what if you reorder your queue or delete physics from it?

However not loading them from the library does not mean they should be removed from the library when saving the library at the end of a player session. They need...