Ed Kolis

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Another possibility: use an embedded database such as SQLite?

Or maybe I just had a crappy old dual core computer; the game runs a lot faster on this 8-core one!

Perhaps the referrables repository should be split into several smaller repositories. Could we reuse the Library class for this? Make it non-static?

Come to think of it, maybe Mod could be a repository/library too?

Splitting the repository into several parts based on object type might improve performance when looking up objects.

Perhaps the save files could be split apart, too, making them easier to debug? Do we really need to limit ourselves to GAM/PLR files now that PBW2 is basically dead?

Lol, Galaxy.cs doesn't look too bad now compared to some of the code I've had to deal with at my old job. It's not even 2000 lines! 😛

The Value2 could be stacked using a max, min, or average rule, to avoid insanely high caps when stacking multiple armors./

Then again, what if we want to use Value 2 for a stacking ID? Could really use ECS abilities...

The ability icons could actually be defined in AbilityRules.txt