UnityMeshImporter
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Runtime mesh importer for Unity using AssimpNet
I am getting this error when loading fbx file with embedded textures IOException: Win32 IO returned ERROR_INVALID_NAME. Path: C:\Users\Jakub\Dokumenty\Unity\ecommerce\downloads\Shiba Dog\*0 I've uploaded this here: https://drive.google.com/file/d/1pGvJq6I6NI1Xj847VqlxTIVsg4kV7yXn/view?usp=sharing
Without this specification, models with more than 20k faces are broken
I've temporary solved setting MeshTriangleLimitConfig at 20.000 and using the flag PostProcessSteps.SplitLargeMeshes while importing. Does anyone know how to fix this without splitting the meshes?
 I tried to change the material setting and use embedded texture in fbx. but when I call the m.HasNonCompressedData will be error although my model is compressed data.
Hello, I am currently using this project to import at runtime a COLLADA file, but for some reason, the import seems to be all messede up. Using the Unity editor...
I have a question about the vertex and normal conversion happening in `MeshImporter.cs`: the conversion that happens negates the X coordinate and maintains the Y and Z coordinates. Why is...
Larger models render in a broken state. The models I'm testing happen to be Wavefront OBJs, but I don't think this is related to #6. Simpler or smaller models seem...
I have made some minor changes. You can consider merging to the library. The Assimp library was trying to load `libassimp.dylib` on OSX editor instead of `.bundle`. This was done...
Hi, Thanks for this Unity plugin which could be really useful to me. I currently have issues with materials/textures because the material is pink (I'm target HDRP rendering pipeline). And...