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Models with a number of triangles greater than ~ 20,000 are broken

Open yuriambrosio opened this issue 4 years ago • 2 comments

I've temporary solved setting MeshTriangleLimitConfig at 20.000 and using the flag PostProcessSteps.SplitLargeMeshes while importing. Does anyone know how to fix this without splitting the meshes?

yuriambrosio avatar Jan 13 '22 16:01 yuriambrosio

Fixed and pull requested https://github.com/eastskykang/UnityMeshImporter/pull/15

yuriambrosio avatar Jan 16 '22 11:01 yuriambrosio

Reopened to make it still visible to users before it can be eventually merged into master

yuriambrosio avatar Jan 16 '22 11:01 yuriambrosio