dustContributor
dustContributor
Hi! I've been thinking, afaik there aren't many 3D physics libs available for Java gamedevs, I know of two flavors of Bullet: An outdated Bullet Java port, and libGDX's Bullet...
Hi! I'm just discovering this library since I'm trying to stop using libGDX's Bullet bindings (no need for details here but libGDX makes a bunch of questionable choices that I...
Hi! This is not something I use, but I thought it may be fitting for the library to provide an ARM64 build. It is getting pretty popular in various fronts...
## Linux distribution and version Debian x64 testing ## Flatpak version 1.10.2 ## Description of the problem Hi! This is a feature request. My internet quality isn't the best, and...
Hi! I'm using Vert.x 4.3.0. I asked about this issue on the Vert.x discord but it seems no dev saw it, so I'll report it here: I was trying to...
Hi! Well, I'd like to contribute the integration of dustArtemis into the benchmarks. Possibly mirroring the repo in GitHub along the way, I'm still not quite decided. In any case,...
Done! ...I hope. What do you think?
Hi! I was researching how to implement a debug visualization using the official docs: https://nvidia-omniverse.github.io/PhysX/physx/5.4.0/docs/DebugVisualization.html ```cpp const PxRenderBuffer& rb = scene->getRenderBuffer(); for(PxU32 i=0; i < rb.getNbPoints(); i++) { const PxDebugPoint&...
Hi! I noticed something while using these bindings. Having LWJGL as a reference, it provides usually a couple of overloads for every function. In particular it provides both wrapped and...
Hi! I've been wondering, is it time for a new stable release? It's been a year and half since the previous one and there have been a looot of changes...