dustContributor
dustContributor
Sweet, thanks!
I had the same issue. Logs being filled with the exact same messages. Filled my SD with logs. ``` Raspberry Pi 4 B 4GB --- Raspberry Pi reference 2020-02-05 Generated...
Um where exactly? It only says " use of the NVIDIA GameWorks Licensed Software with platforms **other than the Authorized Platforms** requires entering into a separate commercial license agreement with...
> where as LWJGL would not be distributing the games, everyone who makes games with LWJGL would be. No. Only if you use PhysX, not if you use LWJGL. You...
I understand. Glad that you're open to the idea though.
It being a C++ API is still an issue. I've detailed a few other options in #428 Personally I take a jab at Newton bindings every now and then when...
It is, nobody is saying that it isn't possible at all. LWJGL is built around a bindings generator engine, which with a (fat) bit of manual input in a DSL...
@fabmax This is pretty cool, have you considered doing those bindings in LWJGL style? One of the core ideas of LWJGL is not to pass Java objects to the native...
@fabmax Excellent! Glad that you liked the idea. > My current not-so-great solution to this is to keep temp objects as private members and reuse them whenever I need them....
@fabmax Sweet, I'll be looking forward to it. Let me clarify something (for you and/or for whoever else is reading) since when you say "I would opt for something like...