dunkeroni

Results 9 comments of dunkeroni

> IMO an extra VAE encode and some additional support code for inpainting is an acceptable tradeoff for no possibility of artifacts. > > I'm imagining a scenario where you...

I think this would best be done by saving the last used settings each generation and having a Retrieve button available to load them again. Bonus would be to also...

The first example does look like an issue I've seen when denoising padded latents, which may be the case if your region dimensions are not multiples of 64. Reflect padding...

There is a CFG++ implementation available in https://github.com/dunkeroni/InvokeAI_ModularDenoiseNodes for anyone who wants to try it out. In my testing, I find it to be almost identical to regular CFG as...

I would argue that `3` is vital, and not significantly more effort than `2`. Invoke's position is already to not provide official support for everything under the sun, and requiring...

This is a result of interpolation. You are generating a 1024x1024 image and then scaling it down to fit inside of a 208x208 box, so every 4.9x4.9 pixel area in...

I think it would be a good idea to have a "low res pass" resolution settings in an advanced foldout that normally lock to the final aspect ratio but can...

> Isn't this more complicated than the linear UI needs to be? I'd bet that for most people its defaults work just fine. Would be interesting to poll or otherwise...

I think we definitely should have some options for highres fix, but I don't think that the upscale tab is the right place to hide them. Including them as built-in...