ds-sloth
ds-sloth
Thanks to the team for their hard work on this project and nice work on the recent implementation of UTF-8 compatibility for `keyboard.cpp`. In the event that a filename was...
* Added RTC call (copied from GBARunner2's implementation) to ARM9 FatFs module. Update modification time of game save whenever game is launched. (Commits 7908e7d and 4a4543f) * Added option to...
## The new TheXTech Config system is ready for review and testing! ### Features: * A new options menu accessible from the title screen... * and in-game, including easy user...
This issue combines multiple suggestions from @LoveBodhi about the in-game editor's handling of custom assets: - [ ] Should be possible for music names to follow `music.ini` - [x] Include...
- [ ] MixerX It seems that MixerX creates excessive overhead on Old 3DS and I don't think that it will be possible to ever fully support it on that...
In multires on 3DS, the vScreen bounds sometimes extend past the section bounds. This is good because it allows the 3D effect to work, but there are some issues: -...
The SMBX 1.3 item drop feature is limited to spawning from the item box. This is painful in resolutions much bigger than 800x600. It could be nice to try making...
The current profiling UI is relatively uninformative, and takes too much space on the screen to be useful in multires. It basically includes the information that was very helpful before...
Now that we have made BGO drawing much more advanced (#272, #705), it may be possible to fix some of the issues with BGO Z-layers on 3DS. (Examples of these...
One user has complained that the level scan process in `FindWldStars` takes too long and delays them starting an episode. To fix this, Norgel suggested that we should run `FindWldStars`...