ds-sloth
ds-sloth
It's good to hear that this shouldn't occur so long as the original utf-8 conversion went correctly. Feel free to close the issue. Regarding the development time vs accuracy tradeoff,...
I believe this also affects commercial games on Linux. When I was running my games including Super Mario Odyssey on a 30Hz HDMI link, the game speed was always limited...
I don't think that the NPC momentum onscreen call currently handles `SingleCoop` mode (camera type 6) correctly. Other than that, I just patched a similar fix into TheXTech and it...
Responding to Rednaxela's comment in the X2 server, I should note: on our side we actually ended up disabling the FreezeNPCs fix in TheXTech for now. It handles cases like...
Yes, but only in rare cases. I should have been clearer, but a little more than half of the "initialization" code I mentioned actually runs in the same UpdateNPCs cycle...
Addressed in #157, which allows users to store saves in a "saves" subdirectory of the rom directory.
This limit is compliant with the standard. Joliet implementations generally represent filenames with UTF-16. This encodes most Unicode codepoints as 2 bytes, and encodes high codepoints (such as emoji or...
Needed on editor-side for https://github.com/TheXTech/TheXTech/issues/759
I'm working on it! The "Cave" section of this block selector was automatically generated based on creator-specifiable information about each block.  The format for this information includes the block's...
Here's an automatically generated layout for extra small-screen devices, and the file that it was automatically generated from. ([editor.ini](https://github.com/Wohlstand/TheXTech/files/9743026/editor.txt)) How does the file format look to you, @LoveBodhi and @Wohlstand?...