dreamsofgold
dreamsofgold
I think punchers-by-career likely will be able to inflict damage to mystical, soul-eating creatures through infusing their stuff with magic. It's a wait-and-see kind of thing but you can look...
Regarding triggers and conditions, you likely could make a +gmcall command that has the gm call a roll from the player, who could then punch in the command with an...
So what you're saying is that a switch is a worse idea than a tag, which I can understand. I think it would be a lot of overhead to create...
Apollo: With combat code being set up so that PrP GMs can spawn NPCs, running a combat will solve both of the things you're mentioning. First, because there would be...
I don't think GMs that aren't admins should be able to access a character's stats and skills via any command -- not only is this a security flaw, this kind...
Sorry, deleted my previous post (which was about Py 3 not rounding down in the way that Py 2 did). And yeah, this is all just because Py2 isn't forwards-compatible,...
Action command has a shorter input character limit than it originally did.
I think the larger question here is whether the knack should have the same weight as a full skill or stat die, considering how soak rating works. Maybe if it...
@rozzingit's solution is probably fairer across the board than merely a knack with stat 1 OR stat 2 and no association with the skill required to increase Soak Rating.
I don't think domains should have their own resources, but that improvements based on scale would accordingly require a greater amount of investments, just as resource modifiers do, at present....