dreamsofgold

Results 19 comments of dreamsofgold

Bottle-necking and limiting the amount of things you can improve at a time will work as far as a design choice goes. Plus, scaling difficulty according to the size of...

Haggle is not condensed to a single process; it has multiple rolls, and the difficulties can scale with the material you're trying to purchase. Hagglers, and merchants in general, take...

You can still integrate it into the old code if you use the tags the objects have as slots in your paperdoll system.

You may want to make the difference exactly between attack and kill, with a big confirm red text indicating that kill is to be used in lethal situations only, as...

I don't see the worth of adding in mechanical flaws when historically the community has dealt with playing out flaws ICly without needing a XP or AP bump for it....

Even so, you can _only_ purchase that six to the detriment of your character development in other areas **or** you can abandon purchasing that six which might also severely discourage...

> The more I think on it personally, the more I'm inclined to say what @CaspianAndCirroch and @dreamsofgold both did about "set value" for legendary, and I mean _all_ legendaries....

Repost from issue 50, because this might be more visible: I originally sent this as a +request in-game, but Apostate asked me to post it to the github for posterity's...

> @dreamsofgold This might best exist as its own feature request thread? Fair enough. I'll paste it into a feature request.