Results 29 issues of Justin Jacobs

Migrated from: https://github.com/clintbellanger/flare-engine/issues/490 Seems I have an issue with long text and widgets not being re-sizable based on text length....not sure if this an issue? ![flare_text_too_long](http://physhexgames.weebly.com/uploads/5/9/6/4/596446/9007663_orig.png) I could reword the...

Wishlist
Refactor
Discussion
Localization

Initial implementation: #41 There is a list of possible improvements on that PR. I will list the ones I think are priority: - music - ~~background~~ - animations - sound...

feature
art

Currently, the engine has two fixed player resources: HP and MP. I think it would be a good idea to add some flexibility here. HP is pretty standard, but MP...

feature
refactor

I kind of got a bit ahead of myself in #1815 when thinking about bonuses per item level for randomly generated items. In actuality, our first order of business should...

feature
wish list

These are some of my current thoughts on implementing this: - Instead of storing the whole item definition, just store the seed. This would be much less of a leap...

feature
wish list

This is something I had sitting in my notes for a while now, so I might as well put it on the issue tracker. There should be a per-character setting...

feature

(Moved from #1783) - Start with text labels for buttons. Maybe images in the future. - Dynamic positioning might be difficult, so maybe bottom-right would be a good default? -...

feature
engine-ui
engine-input

While working on #1783, there were some cases where I wanted the same physical key/button bound to multiple actions. One example of this would be gamepad L1/R1 being used for...

feature
refactor
wish list
engine-input

As mentioned [here](https://github.com/flareteam/flare-engine/issues/1769#issuecomment-787502001), I think it would be nice if we at least supported gamepads on Android. Keyboards/mice would be nice too, but I think those would be less commonly...

feature
platform-android
engine-input

As described in [this thread](https://opengameart.org/forumtopic/some-problems-on-linux), there's an issue where players might have `empyrean_campaign` and `alpha_demo` both enabled. These two mods are *technically* compatible, as they both are categorized as part...

feature
modding