Justin Jacobs
Justin Jacobs
Migrated from: https://github.com/clintbellanger/flare-engine/issues/490 Seems I have an issue with long text and widgets not being re-sizable based on text length....not sure if this an issue?  I could reword the...
Initial implementation: #41 There is a list of possible improvements on that PR. I will list the ones I think are priority: - music - ~~background~~ - animations - sound...
Currently, the engine has two fixed player resources: HP and MP. I think it would be a good idea to add some flexibility here. HP is pretty standard, but MP...
I kind of got a bit ahead of myself in #1815 when thinking about bonuses per item level for randomly generated items. In actuality, our first order of business should...
These are some of my current thoughts on implementing this: - Instead of storing the whole item definition, just store the seed. This would be much less of a leap...
This is something I had sitting in my notes for a while now, so I might as well put it on the issue tracker. There should be a per-character setting...
(Moved from #1783) - Start with text labels for buttons. Maybe images in the future. - Dynamic positioning might be difficult, so maybe bottom-right would be a good default? -...
While working on #1783, there were some cases where I wanted the same physical key/button bound to multiple actions. One example of this would be gamepad L1/R1 being used for...
As mentioned [here](https://github.com/flareteam/flare-engine/issues/1769#issuecomment-787502001), I think it would be nice if we at least supported gamepads on Android. Keyboards/mice would be nice too, but I think those would be less commonly...
As described in [this thread](https://opengameart.org/forumtopic/some-problems-on-linux), there's an issue where players might have `empyrean_campaign` and `alpha_demo` both enabled. These two mods are *technically* compatible, as they both are categorized as part...