Results 274 comments of Justin Jacobs

About the missing sound effects and `Mix_SetPosition()`: I think we're at the mercy of the Emscripten port of SDL_Mixer in both cases. I initially though that the missing sound effects...

@Paul-Wortmann Nice work so far. For collision tiles, here's what I understand: - 0 is an empty tile, so no collision is here - 1 and 3 (red in Tiled)...

@m7600 The MapSaver is not something that is compiled into the game executable, but is instead something that you would copy into your own project. You would also need to...

>I would have to create a Map object, then call MapSaver, and this would create a .txt file? Yes, that's the gist of it.

The Map class is defined in `src/Map.cpp`. So you need to copy that and the matching `src/Map.h` file. You will get similar errors for the other missing dependencies. If you're...

Okay, flare-engine-next now contains the OpenGL renderer. I added a few fixes on top of your work: - Moved shaders to the default mod and load them with `mods->locate()` -...

I had done some experimenting with Lua with Flare in the past (I deleted the branch since it was so out of date). Lua was pretty easy to integrate and...

@pennomi I doubt it. If it is possible, I also doubt that it would be worth the effort. Since we'd be controlling all of our data with Lua, I'd see...

@mazayus Great work so far. I haven't looked at the code closely yet, but would something like this be possible instead of having a single script referenced in the map...

@mazayus That's even better than what I envisioned. Impressive. On Tue, Aug 12, 2014 at 11:40 AM, Milan [email protected] wrote: > I pushed an update to my scripting branch. It...