doktorsleepelss
doktorsleepelss
alright, makes sense. My bad.
I can't recreate your problem exactly, but I do get it in a different way. If I save immediately after your step 3. I get the undrivable everywhere thing. It...
Check if it works with any ratio other than 1. Try 0.95 for example. Mortal Shell is game that refused to work with DLAA or 1, but it does with...
0.999 gets me an internal resolution of 2559x1439. Close enough I guess.
Actually, try this ghetto workaround. Make only ultra performance mode a ratio of 1. Leave the other modes with their stock ratio. Now start up the game with quality mode...
You have to use the control HDR mod to change the dlss version. https://community.pcgamingwiki.com/files/file/2581-control-hdrultrawidedlssrt-patch/ Stock control is like the one game that didn't let you swap out the dlss version.
From the dlss programming guide > **3.16 Alpha Upscaling Support** > By default, DLSS is intended for 3-channel RGB images, only. Experimental support for upscaling 4- > channel RGBA images...
Just tested it in Talos Principles 2. I just get a ton of flickering on foliage and even on flat stone surfaces. EDIT: Also lots of flickering in Remnant 2....
Compare them using the same preset. DLAA is using Preset F, which is notably blurrier than the other presets. That might just be what you're noticing. Death Stranding has an...
I just tried it with my 2070S. My fps did pretty much double, but It doesn't actually feel or look like it doubled. Also tons of screen tearing.