FluidLite
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Very light version of FluidSynth designed to be hardware, platform and external dependency independent.
**Given:** - Save a SoundFont 2.01 from Polyphone 2.3.1 - Presets contains _instrument defined_ loop point overrides:  **Expected:** Fluidlite plays smooth loop points as...
As a followup from PR #40, I wanted to at least document a few issues I found when building FluidLite on Windows with CMake. Originally, my PR touched some code...
I am developing a UWP music application, using FluidLite for audio synthesis. For me, the main advantage of using this library is ease of integration in a UWP solution, compared...
Co you have an example where there is actual sound output from the synthesizer? If I am not wrong, the code in example/main.c produces an output file of float32output.pcm ....
Another problem in program_change command (or in the SF2 parser?): The MIDI sounds different because of instrument substitution. When playing this MIDI http://www.sortmusic.com/_v/vangelis-midi-file,ti1492%3A%20Conquest%20Of%20Paradise,len.html With this soundfont https://stash.reaper.fm/v/23360/Scc1t2.sf2 Output of upstream...
alsademo
live play alsa demo
Hi, I am trying to use FluidLite recently and am a little bit confused about the usage. The questions I encountered are listed below, any help would be appreciated! 1....
hi: synth.dynamic-sample-loading will be helpful for user memory, did any plan to migrate it to here?
Recently my friend recognized an issue with SF3 files: at some instruments (especially "Instr bnk0 num10" one) keeps looping the whole sample with loop points ignored: [SF3-sample-loop-bug.zip](https://github.com/divideconcept/FluidLite/files/7542388/SF3-sample-loop-bug.zip) The original SF2...
It would be useful in some situations to know how many active voices (i.e. polyphony) are in use at any given moment. Could this be added to the synth interface?