Artem Loenko
Artem Loenko
> Hmm, why does the number of GPU cores matter for an Xcode benchmark. GPUs play no part in Xcode performance. That's true in general. Xcode, `XCBuildService` or `xcodebuild` do...
@ffried, I agree, the setting has some side effects. And yes, it is mainly for binary distributions (that's the case for us, we use Carthage). But I am not quite...
> I'm not sure I understand your point here. If we enable this setting, we give up control over what compiler was used for a given binary. Like in your...
>> Do not rebuild 3rd party binaries during development flows and continuous integration. For big applications, this is an unnecessary overhead. > Is it, though? Xcode has become pretty good...
@ffried, > @dive Thanks a lot for the insights here! Very interesting to hear about the experiences in other larger scale projects! You are welcome! For me, It is always...
Small update about the current state. We released applications with `CocoaLumberjack` built from `binary_framework` branch. There are no crashes, misbehaviours or any other issues so far. To make the picture...
Hello there, Quick update. I think we can postpone this PR for a long time. Just tested with Xcode 11.4 and you still [cannot import](https://bugs.swift.org/browse/SR-11704) frameworks with `swiftinterface` (produced by...
Hello there, Long time no see! :) I have intermediate good news, I was able to build CocoaLumberjack with `BUILD_LIBRARY_FOR_DISTRIBUTION` option from the branch and re-use it with both Xcode...
> @dive Even if this PR couldn't get merged (yet), I think you could definitely bring value to our project, so we would like to invite you to become a...
Check [SE-0236: Package Manager Platform Deployment Settings](https://forums.swift.org/t/se-0236-package-manager-platform-deployment-settings/17992) thread. This proposal is already [accepted](https://github.com/apple/swift-evolution/blob/master/proposals/0236-package-manager-platform-deployment-settings.md) (with some changes) but it seems like the right direction for full iOS support. Of course, there...