David Gordon
David Gordon
Basalt: Glow with texture Remove platform and add transparent pedestal atop more basalts God rays: find example, add to postprocessing stack
Got these changes into prefab PR
Pretty sure this has been implemented elsewhere
Still seeing this
This has been re-implemented in new UI, and we're keeping auto-LOD on import out of private preview
[Screencast from 05-31-2024 01:59:19 PM.webm](https://github.com/EtherealEngine/etherealengine/assets/94419856/ff72b9d4-b51e-47cc-aeda-7d0a612830de) Looks like after placement there are still some frames where the bounding box starts raycasting with its own geometry and that offsets where the snap...
This is getting implemented differently now, we were close!
this should actually be optional. I think we want to decouple I/O from the authoring layer anyways as we refactor layers
> > In the studio, entering the "assets" folder in the file browser crashes the studio > > Is this bug pre-existing? > > EDIT: hmm looks like it is...
> > I synced up with Josh on how we are utilizing components in this setup and he confirmed my suspicions. Due to the nature of the ECS adding a...