Shader Dev for Interior Scene: Water, Grass
PR to be reviewed by @speigg and @NPatel10 - Gheric and Nayn, please message him when this branch is ready for review.
Water: Add water shader underneath caustics effect: Base: water vertex shader for ripples. Then Caustics blended with water texture / sprites
Caustic Lighting Shader: Standard lit material, with environment map, instancing, and then blended caustic lighting on top of diffuse channel.
Grass: Instances mesh onto surface of target mesh growing parameters. width, height, leaf texture, direction, curvature, randomness, wind parameters, density
Basalt: Glow with texture Remove platform and add transparent pedestal atop more basalts
God rays: find example, add to postprocessing stack