etherealengine icon indicating copy to clipboard operation
etherealengine copied to clipboard

Shader Dev for Interior Scene: Water, Grass

Open dinomut1 opened this issue 3 years ago â€ĸ 1 comments

PR to be reviewed by @speigg and @NPatel10 - Gheric and Nayn, please message him when this branch is ready for review.

Water: Add water shader underneath caustics effect: Base: water vertex shader for ripples. Then Caustics blended with water texture / sprites

Caustic Lighting Shader: Standard lit material, with environment map, instancing, and then blended caustic lighting on top of diffuse channel.

Grass: Instances mesh onto surface of target mesh growing parameters. width, height, leaf texture, direction, curvature, randomness, wind parameters, density

dinomut1 avatar May 31 '22 23:05 dinomut1

Basalt: Glow with texture Remove platform and add transparent pedestal atop more basalts

God rays: find example, add to postprocessing stack

dinomut1 avatar May 31 '22 23:05 dinomut1