Denys Kryvytskyi
Denys Kryvytskyi
- [x] Render Target (Framebuffer) - [x] Render Passes based on Render Target with MSAA support - [x] Post Processor with blur setting - [x] Cubemap - [ ] Uniform...
The core features for now should be: - [ ] Components support - [ ] ImguiGizmo - [ ] Scene loading/saving
Add doctest or gest lib for unit testing. Write tests for: - math lib - ecs
Investigate issue with rendering trasparent/semi-transparent objects with different z-order. Possible solutions: For 2D Renderer (with disabled depth testing): - (**PRIMARY OPTION**) Layers system - Just render in the correct order...
I've decided to avoid scripting in my engine and BehaviorComponent with IBehavior is my replacement for the scripts. So, I need a way to choose behavior from the list in...
- [ ] Stack-based (simple and double-ended) - [ ] Pool allocator - [ ] Aligned allocations - [ ] Single-Frame and Double-Buffered Memory Allocators