Denys Kryvytskyi

Results 13 comments of Denys Kryvytskyi

Sounds interesting. I would integrate this type of dependency management. If you have time and desire to experiment I'll consider pull-request. Anyway, thanks for your suggestion and time.

@MrOnlineCoder Hi! I've submitted a quick workaround for this problem with the option to disable irrKlang usage. You can check it in the last commit 218a9b6. I'm considering integrating OpenAL...

@MrOnlineCoder well, this is a tough one. - **Vulkan/Metal support**. This is an ideal option but is most complex at the same time. I want to implement the Vulkan backend...

@MrOnlineCoder Try to add `"forcedInclude": ["${workspaceFolder}/Engine/src/elpch.h"]` to the c_cpp_properties.json `configurations` part.

@MrOnlineCoder By the way, [here ](https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions) is a great reference for the old/modern OpenGL comparison.

I've started developing Elven for learning purposes and improving my knowledge and skills almost 5 years ago. But, I strongly believe that an actual game should be the main objective...

@MrOnlineCoder Great job! I'll review it as soon as possible.

@MrOnlineCoder about zlib. Maybe it's a good idea to remove custom zlib fetching and build the Assimp one. I didn't add it as a separate library in mind and it's...

@MrOnlineCoder a little hint/suggestion: use `set_target_properties( PROPERTIES FOLDER "Libs")` for dependencies to group them in one folder for better usability in IDE.

@MrOnlineCoder Here is my thoughts about different moments: 1. **Platform-specific Window implementation**. You're right, I think we can rename `Platform/WindowsWindow.h` ->`Platform/GLFWWindow.h` 2. **Shaders**. I'm not sure for now what to...