deccer

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Hey, thanks for taking a look. I have played a bit with your current master version. For meshes with embedded textures or no external ones it seems to be working...

Full paths cause some other trouble mentioned in #137 :) If you need to test something/or have somebody test stuff, feel free to boop me.

> Yeah, I did not test on Mac and the DX unit tests don't work for me, as it always fails to create the DX device. If somebody can give...

> We probably want to backport this PR to OpenTK 4.x to fix #1299 . Just try to backport it to otk4. applied the same changes.... to `GLFWNative.cs` with ```cs...

No Systemfolders are involved. opentkglfw-redist-3.3 ships `glfw3-{x86/x64}.dll` and puts them into `$(OutDir)`... The whole GLFWNative loader stuff tries out various names `glfw3` `glfw3.3` and so forth, all I did is...

So we are just trying to confirm that this is not OpenTK's problem, but a problem for the target environment missing third party dependencies?

I just noticed this was about `x86`, I believe there are already open issues about it, while `x64` works. Maybe a check with `depends` on glfw for x86 sheds some...

The latter would mean forking/maintaining glfw somehow to link the runtimes statically and keeping it up2date or whatever, I wouldn't want that.

Its actually much easier. (hoping i didnt misunderstand anything) Resources in c# are handled in a way that you create resx files per language. Resources.resx (contains invariant language) Resources.en-GB.resx (contains...

A parameter should be possible, but that parameter should just set CultureInfo.CurrentUICulture to whatever equivalent ietftag (en-GB, de-DE, ...) has been used for -lang (enu, deu, kor) (or just go...