Relative paths not allowed when loading files?
Hi,
I have been using relative paths whenever I write something, because it feels very natural and nobody is interfering with any path so far, but SharpGLTF tries to be smart here for no reason. Unless I am wrong.
After finding out how to load an actual file via
var modelRoot = ModelRoot.Load(fileName, readSettings);
It yelled at me that it can't find the file specified.
In my example the file is sitting in Models/BarberShopChair_01_1k.gltf relative to my .exe (and i confirmed its there, Assimp also has no trouble finding it)
But passing that as fileName yielded the following exception
Could not find a part of the path 'P:\Private\Code\Games\SpaceConflict\src\SpaceConflict\bin\Debug\Models\Models\BarberShopChair_01_1k.gltf'.
It adds another Models layer into my path.
readSettings also does not reveal any mode or option I can set to whatever make it work as is.
Please advise.
Indeed, this is a bug.
Full paths are supported, as loading files directly from the current directory, but it seems relative path make the library crash.
Looking at it.
Full paths cause some other trouble mentioned in #137 :)
If you need to test something/or have somebody test stuff, feel free to boop me.
Also apologies for the late reply to this issue.
Indeed relative paths don't work well at all with this library, and for now i simply generate an absolute filepath using Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Relative/Path/Here") which works just fine.
Technically I am not really bothered anymore by this "flaw" but let you decide whether you want to take a look once a gain, or close it for good.