Michael Bickel
Michael Bickel
via https://github.com/godotengine/godot-headers/blob/0c542567a900e474dcf6312cc97500168bec0c74/godot/gdnative_interface.h#L540 
- [x] BOOL - [x] INT - [x] FLOAT - [x] STRING - [x] VECTOR2 - [x] VECTOR2I - [x] RECT2 - [x] RECT2I - [x] VECTOR3 - [x] VECTOR3I...
Implement them here: https://github.com/dazKind/hxgodot-cpp/blob/main/src/godot/macros/Macros.hx#L339
Adapt the build pipeline to correctly build linux and osx *.so
Even though I added support for static methods on class instances the registration seems to be broken.   
Right now setUniform only accepts arrays of floats. Extend the api to allow for arrays of ints to be uploaded.
I have the use-case that I build a hxcpp DLL that I load in Godot as an extension (https://hxgodot.github.io). Each haxe-bound engine class constructs a binding object in the engine...
Test classdb_unregister_extension_class and and check how Godot deals with it. This is necessary to allow for hot-reloading classes in a cool way
... to use a managed type with an abstract to use the data-ptr directly. This would eliminate the memcpy of the variant data and enable `node.position.x = 10` which doesnt...