hxgodot-cpp
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Add support for Linux & OSX
Adapt the build pipeline to correctly build linux and osx *.so
Turns out Im free-riding the VisualStudio compilers benevolent limits and things are failing horribly with the casting hacks I did once we touch OSX or Linux. @Greg209 has already contributed some fixes but there are more to be done. Will take a look at this soon.
Compilation on both platforms works now. There are some initialization issues however. Currently testing and trying to understand what's going on