davidmarr

Results 19 issues of davidmarr

If one destroys a moveable object via the `Moveable:Destroy()` method, the `Moveable:GetValid()` method will return **false**. If one saves the game and load it, the `Moveable:GetValid()` method will return **true**....

This issue is for a feature request. It would be useful to have a button on the sidebar that links to the log file of the project. ![image](https://github.com/MontyTRC89/Tomb-Editor/assets/116632612/918fa5d5-6073-4405-af75-2a4a59049cae)

enhancement
low priority

### TombEngine version v1.4 ### Tomb Editor version v1.7.1 ### Describe the bug The Flow.SetIntroImagePath() function looks for the image inside the `Engine\Bin\x64` (or x86 depending on the operating system)...

Bug
Lua

Bug fix in `Create timer with global event set` node and use of variables to simplify code reading

If I create a level and use accented characters `(à è ì ò ù)` in the level name, they are also used in the variable in Gameflow.lua. As a result...

### Tomb Editor version 1.7.1 - 1.7.2 ### Describe the bug In Scripting Studio (lua version) in the File Explorer the `Scripts\Engine` folder is omitted, but when creating a new...

bug
low priority

## Checklist - [x] I have added a changelog entry to CHANGELOG.md file on the branch/fork (if it is an internal change then it is not needed) - [x] Pull...

## Checklist - [x] I have added a changelog entry to CHANGELOG.md file on the branch/fork (if it is an internal change then it is not needed) - [x] Pull...

## Checklist - [x] I have added a changelog entry to CHANGELOG.md file on the branch/fork (if it is an internal change then it is not needed) - [x] Pull...

If I try to add a new state change and try to edit a parameter, this error occurs. This happens in the develop branch When I try to save the...