davidmarr

Results 7 comments of davidmarr

you can get the values directly from the object. Try this code: ```lua local level = TEN.Flow.GetCurrentLevel() print(tostring(level.fog.color)) print(tostring(level.fog.minDistance)) print(tostring(level.fog.maxDistance)) ```

In the title level the strings flicker and tremble (165 Hz) https://github.com/MontyTRC89/TombEngine/assets/116632612/1980dd5a-d702-4cc8-864c-dd23b2f6e027

the light from the binoculars is bugged https://mega.nz/file/6tVF3RxY#_nJnB1YNapHB6-jke4w2ic0R4R_Sux26c3Q6lCgWSSQ

Jeep parts in water do not show correctly. I tested at 60 fps and at 165 fps. https://github.com/MontyTRC89/TombEngine/assets/116632612/f072edc8-37ef-411b-9f58-0222fd6b8ef6 https://github.com/MontyTRC89/TombEngine/assets/116632612/29ba05e3-6d81-4a9b-9614-46a660607f71

By killing enemies with the grenade launcher or similar, the position of enemy pieces flickers. At 165 Hz the position flicker is greater https://github.com/MontyTRC89/TombEngine/assets/116632612/38b8d293-ef4f-4aae-9971-2bffe9e24c61 https://github.com/MontyTRC89/TombEngine/assets/116632612/6da89db1-3b27-4338-a4fe-4e83cae18595

The flickering of the crosshair on the move is solved. But there are 2 problems. In some scenarios if Lara stays with the guns drawn some crosshairs remain visible, even...

In the grenade explosion, the sprite is buggy https://github.com/MontyTRC89/TombEngine/assets/116632612/59c15996-d143-4ea4-831d-ed601def7230 ![image](https://github.com/MontyTRC89/TombEngine/assets/116632612/abb59589-231a-4d42-94f0-dd7b8f010e2f) a dummy grenade spawns randomly (thank you @Jakub768) ![image](https://github.com/MontyTRC89/TombEngine/assets/116632612/da9c0f60-fad4-459e-88c8-9350b683e6e1)