SceneTex
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[CVPR 2024 Highlight] SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors
Hi Dave, scenetex is such a awesome work! After running the demo example, i have got the blurred texture_{}.png. However in the wandb, the rendered image is correct. I wonder...
Hi, thank u for the wonderful work. I wonder: Which type of the camera trajectory is used in your paper for the best performance?(sphere/blenderproc/blender) Thank you again~!
Hi, I am trying to texturize my own mesh with blenderproc camera trajectory. I found that the images rendered by blenderproc are different from the images rendered in the SceneTex...
Hi, there, Thanks for sharing this wonderful work. When I try to train on the dataset in wild, I find I need to process the data as the format in...
Hi, according to the description in the article, does it take 20 hours to generate the texture for a scene on NVIDIA RTX A6000?
Thanks for the great work! I tried the example script and got decent result. My question is, if I want to use the model on different room structure / styles,...
hello,Your work is really exciting,I would like to ask, at the 6000th step, the texture image I generated is still pure blue. Is this normal? 
Hello, I have a question. The texture I generated is still white after 20,000 steps. Could it be due to the texture_type parameter in my template file? I haven't modified...