SceneTex
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Camera trajectory of my own mesh
Hi, I am trying to texturize my own mesh with blenderproc camera trajectory. I found that the images rendered by blenderproc are different from the images rendered in the SceneTex code. Can you share how to flip or rotate my scene?
https://github.com/daveredrum/SceneTex/blob/ff425f2d2e1c7831f3b89a004537d1bf2e8d6001/README.md?plain=1#L182