Results 13 comments of Anatoly

`entity.AcceptInput("SetParent", @event.Userid.PlayerPawn.Value, null, "!activator");` This work

it is logical that in the next frame there is no event anymore copy the values ​​before this ``` float x = @event.X; float y = @event.Y; float z =...

one of the plugins is compiled with an old version of the API. recompile all plugins using the same dll API

> I understand but how do I recompile them with the new DLL? download source code from github. compile using files in cs# or visualstudio. I recommend Visualstudio (.NET 8.0)

for example ```[GameEventHandler] private HookResult OnEventPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info) { if (@event.Userid == null) return HookResult.Continue; CCSPlayerController pl = new(@event.Userid.Handle); ... Server.NextFrame(() => { ... pl.PrintToChat($"Message")); }); } ``` if...

the only thing I've seen in the public access is TB anti-cheat ( https://github.com/killerbigpoint/cs2-anticheat )

is there any plans to add this to the main branch?

will this be added to the main branch?

latest dynohook crashes linux server. map ze_ffvii_mako_reactor_v5_3 (workshop 3289746748). hook: ``` "CEntityIdentity_AcceptInput": { "signatures": { "library": "server", "windows": "48 89 54 24 ? 48 89 4C 24 ? 55 53...