Daosheng Mu
Daosheng Mu
I am going to help work on this. If there is a spectator mode demo from Babylon.js, that would be a big help.
The link of webxr-hand-input spec draft, https://immersive-web.github.io/webxr-hand-input/
> A quick question here. If I'm reading this correctly, the team is considering both the native Oculus VrApi for hands (possibly first since that API is baked and live)...
I am also doing some experiment on Firefox OS. It is really extremely awesome! Although I have to do some work around on WebGL create context and some audio files...
I am working on this as well because I need boundingSphere support. My idea is adding a primitive attribute for different shapes. For example, we can add `box, sphere, cylinder`...
Yep. I also notice this problem. This happens frequently while embed debugging mode.
Yep. you can consider to use three.js version 71. If you need someone to help you upgrade it, I can help you!
> Thanks for the updates! This is getting closer to be ready! > > Other than the mentioned issues WebVR samples demo looks zoomed compared to the master build. It...
> Looking forward to this being merged! Any progress on resolving conflicts? I have solved conflicts in local and am working on other new issues after merging with master branch.
I am going to give another commit to provide an UI switch in the developer setting to turn on/off external surface feature.