Daniel Azses
Daniel Azses
There is an undo packet, I added that in my PR (I think it got merged).
Seems like the undo packet is actually field in bitfield of the SynchVersion packet (This one is a long one). (see GameFeatures in LeaguePackets)
Related #779. The undo packet C2S Id is 0x10A>0xFF and so it never get parsed.
All the "cant move" cases are because of dashes. The current dash somehow locks movement.
I think this was resolved.
I don't think this is still an issue. Needs to be verified.
Reopen as the bumpmodules.yml never worked. Try to resolve this issue.
Should be fairly easy to implement now.
@microsoftv This is issue #400 and so I think.
I can't find even a single `AssemblyInfo.cs` file. I guess this issue needs to be updated.