dalegaard

Results 8 issues of dalegaard

The golang Prometheus library exposes a bunch of Go-specific metrics in the default registry, but these don't really have anything to do with Clickhouse. This commit adds an option to...

This adds the ability to express clusters of registers. This can be very useful for peripherals with repeated groups of registers. A `CSRCluster` class, emulating a simplified array, is added....

enhancement
new-feature

Hi, Disabling hardware and software tasks via `#[cfg]` flags was broken. Added test case to verify, and fixed codegen to output missing cfgs. Best regards, Lasse

This adds the ability to configure the wakeup delay of dnstap message queues. Previously, a static value of 1 second was used. This value is retained as the default. This...

When broadcasting, showing all healing events in combattext doesn't look particularly good. `ce_hitevents_healing_crossbow_only` stops the combat text from showing `player_healed` events, but instead shows all `crossbow_heal` events as if they...

Because of a missing nullptr check in `Graphics::BuildExtraGlowData` the game would crash on bball maps. Not sure of the exact underlying reason for it happening on these particular maps, but...

After `CastingPlugin::Load` finishes, we'll now execute a CE specific config, `castingessentials.cfg`. This gives users a logical place to put their CE related config options.

Hi, Because of a compiler bug, the `async` implementations of `delay`/`delay_until`/`timeout`/`timeout_at` produce much larger RAM footprint than they should. This was documented in #890. This patch replaces those implementations with...