d-bind
d-bind
Feels like people are maybe missing the point, possibly including the reporter. The behavior should match that of the original game running at 72fps. If raising the framerate "fixes" the...
Right, meaning it should continue to be bugged at 144 fps in Ironwail, which it isn't. Or, to put it simpler, Ironwail should not allow different outcomes depending on framerate,...
To add to this speculation, Quake world textures were clearly made with similar guidelines to those in Doom - to be stretched vertically:  However, the level designers didn't get...
> I don't buy that because the surrounding brick textures, buttons, etc are clearly square. Tops of ammo boxes... Buttons don't have to be square. Doom has buttons that are...
Can confirm, the CI build plays the DSDA demos fine, but now consistently gets stuck without weapons with the dehacked shotgun. The rocket launcher also stays up. Edit: [demo in...
Not entirely. DSDA requires exact timing, and the dehacked shotgun works fine there. It's possible that there's a bug in dehacked, I really can't say. But the behavior with disappearing...
That is correct. Gets stuck with custom shotgun with boom autoswitch set to Off. What makes it different from vanilla though, can it be addressed on the dehacked side?
I suppose so. Also it seems that replacing A_CheckAmmo with A_CheckReload fixed the custom shotgun. Not sure if it has other consequences.
I'm aware of some [previous discussions](https://hydrogenaud.io/index.php?topic=79246.0#msg692252) on this, but now that the development has changed hands, maybe you'd consider the "passthru" approach? Feed silence to foobar while sending midi commands...
Well the "system device" in question would be the Microsoft GS SoftSynth by default (on Windows). Since the build instructions are for Visual Studio, I assume you'd be able to...