d-bind

Results 15 comments of d-bind

With "boom weapon auto switch" disabled (dsda_switch_when_ammo_runs_out 0), the effect can be consistently replicated by firing (not REfiring) the last two shells from attached custom SSG. No precise timing or...

Note than when I said "large" I meant "numerous". The sectors and lines are regular in size. I don't know what "extended" means in terms of data, but how can...

So does this mean these sides effectively overflow, wrap around, and use some unrelated side's offsets in software renderers? Seems questionable to just leave in for port parity. I'd say...

Testing only height for now, will test more extensively when I get more time. Here's a [test wad](https://github.com/user-attachments/files/18258233/deh_zeroh.zip). Other than GZ, it also happens in Helion and UDB. Though UDB...

GZ probably has them inheriting from a default zscript actor under the hood, or something to that effect. And maybe a similar thing in Helion with decorate. Anyway, I'll do...